BLUE UNNATURAL:  Statement             Artwork

Title: Blue Unnatural
Type: Animation film (13min.)
Technique: Pastel coloured photocopies, oil pastel drawings, sets and spaceships built with recycled materials
Year: 2017

Blue Unnatural is a video project that lies between contemporary art, animation cinema and comics, deepening a technique developed during the project Projection of Life.
The realisation of a Postmodern society which has descended into a science fiction reality – my research wanted to focus on the human/cyborg opposition to this. A society in which the power of technology and information becomes multinational, the mixing of languages and realities becomes globalization par excellence and the notion of post-human becomes post-mutant. All of this is a clear reference to Gibson’s texts and the aesthetics and philosophy of the Cyberpunk world. A literary universe so rich in futuristic suggestions and strong political and social connotations: a dystopic reality was the starting point from where I started to develop a new vision of the future.
I set this project in Sendai City. The name ‘Sendai’ was a tribute and direct quote from the computer “Ono-Sendai Cyberspace Seven” from William Gibson’s 1982 story Burning Chrome – a city universe that is at the same time a metropolis, a setting, a symbolic city, a postmodern place, a nothing.
I specifically choose Antonio Margheriti’s cinema as my starting point: a tribute to an Italian genre director whose films, above all horror and sci-fi, have set the standard in Italian and International B-movies. The great director’s films were dissected, manipulated, drawn and then reassembled by me, giving them a new aesthetic interpretation and developed in my own language. The creation of the film Blue Unnatural comes from the interest in experimenting with expressive forms; this mash up of techniques arose from the cross-media approch for arts and for this reason I followed a unique process: in the film, the outdoor scenes were shot ex-novo using the mock-up of Sendai city (just as was done in 60s B-movies), then animated in post-production with lights, flying media and on-screen advertising. Instead, for the indoor scenes we start from Margheriti’s filmography; dozens of frames extracted from the director’s films are reassembled and mixed with a series of other B-movie frames and some more modern films, which gave a more modern feel to the narrative and created a very complex mish mash which is then printed, frame by frame, painted over with crayons, digitized, reassembled and finally animated.

Title: Blue Unnatural
Type: Animation film (13min.)
Technique: Pastel coloured photocopies, oil pastel drawings, sets and spaceships built with recycled materials
Year: 2017

Blue Unnatural is a video project that lies between contemporary art, animation cinema and comics, deepening a technique developed during the project Projection of Life.
The realisation of a Postmodern society which has descended into a science fiction reality – my research wanted to focus on the human/cyborg opposition to this. A society in which the power of technology and information becomes multinational, the mixing of languages and realities becomes globalization par excellence and the notion of post-human becomes post-mutant. All of this is a clear reference to Gibson’s texts and the aesthetics and philosophy of the Cyberpunk world. A literary universe so rich in futuristic suggestions and strong political and social connotations: a dystopic reality was the starting point from where I started to develop a new vision of the future.
I set this project in Sendai City. The name ‘Sendai’ was a tribute and direct quote from the computer “Ono-Sendai Cyberspace Seven” from William Gibson’s 1982 story Burning Chrome – a city universe that is at the same time a metropolis, a setting, a symbolic city, a postmodern place, a nothing.
I specifically choose Antonio Margheriti’s cinema as my starting point: a tribute to an Italian genre director whose films, above all horror and sci-fi, have set the standard in Italian and International B-movies. The great director’s films were dissected, manipulated, drawn and then reassembled by me, giving them a new aesthetic interpretation and developed in my own language. The creation of the film Blue Unnatural comes from the interest in experimenting with expressive forms; this mash up of techniques arose from the cross-media approch for arts and for this reason I followed a unique process: in the film, the outdoor scenes were shot ex-novo using the mock-up of Sendai city (just as was done in 60s B-movies), then animated in post-production with lights, flying media and on-screen advertising. Instead, for the indoor scenes we start from Margheriti’s filmography; dozens of frames extracted from the director’s films are reassembled and mixed with a series of other B-movie frames and some more modern films, which gave a more modern feel to the narrative and created a very complex mish mash which is then printed, frame by frame, painted over with crayons, digitized, reassembled and finally animated.

Marco Bolognesi ©2020 all rights reserved | info@marcobolognesi.co.uk

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Marco Bolognesi ©2020 all rights reserved | info@marcobolognesi.co.uk

Design by Veronesi Namioka