THE PROJECTION OF LIFE:  Statement             Artwork

Title: The Projection of Life
Type: Multimedia installation
Technique: Mixed media (meccano, old film, projector, video)
Year: 2014

The Projection of Life is an installation which moves along a double toy track, a double game of sorts. On the one hand it is a statue about cinema, a sculpture that recalls in its form the cinematographic medium, cinema as a tool that animates and therefore brings to life static images, making them real and usable. On the other hand it is a physical object that contains within it cinematographic narration, both on an official and performative level. The sculpture actually contains a projector inside it which shows, in real life and also the narration, another world, one which is dystopian and futuristic. Therefore, the sculpture has a symbolic function but also one as an art object in itself as it is built with Meccano.
While I was making this work, aside from the medium’s playful aspect (its bright colours and vintage charm) I was thinking about the work of artists like Enrico Baj and Chris Burden’s What My Dad Gave Me. Their sculptures made with Meccano, in addition to it being a simple game became an artistic medium for the creation of other worlds. Like the one I imagined and that is projected inside the installation, created through a mish mash of other films that are played with til the point of losing traces of their origin. The frames are photocopied, coloured and then animated through a space where digital technologies and hand-colouring of the frames coexist. According to an artisan but refined technique that not by chance recalls the beginnings of cinema at the end of the Nineteenth Century and was used in a visionary key by Geoges Méliès himself.
As Asimov taught us, science fiction writers – and artists in general – are like sorcerers and often plot an imaginative course that is then retraced by reality. The vision I propose is imbued with Cyberpunk imagery and tells of a future that could be our world and that is gloomy, disturbing, lashed by a continuous rain. A world invaded by propaganda, by the need to arm ourselves and annihilate the different.

Title: The Projection of Life
Type: Multimedia installation
Technique: Mixed media (meccano, old film, projector, video)
Year: 2014

The Projection of Life is an installation which moves along a double toy track, a double game of sorts. On the one hand it is a statue about cinema, a sculpture that recalls in its form the cinematographic medium, cinema as a tool that animates and therefore brings to life static images, making them real and usable. On the other hand it is a physical object that contains within it cinematographic narration, both on an official and performative level. The sculpture actually contains a projector inside it which shows, in real life and also the narration, another world, one which is dystopian and futuristic. Therefore, the sculpture has a symbolic function but also one as an art object in itself as it is built with Meccano.
While I was making this work, aside from the medium’s playful aspect (its bright colours and vintage charm) I was thinking about the work of artists like Enrico Baj and Chris Burden’s What My Dad Gave Me. Their sculptures made with Meccano, in addition to it being a simple game became an artistic medium for the creation of other worlds. Like the one I imagined and that is projected inside the installation, created through a mish mash of other films that are played with til the point of losing traces of their origin. The frames are photocopied, coloured and then animated through a space where digital technologies and hand-colouring of the frames coexist. According to an artisan but refined technique that not by chance recalls the beginnings of cinema at the end of the Nineteenth Century and was used in a visionary key by Geoges Méliès himself.
As Asimov taught us, science fiction writers – and artists in general – are like sorcerers and often plot an imaginative course that is then retraced by reality. The vision I propose is imbued with Cyberpunk imagery and tells of a future that could be our world and that is gloomy, disturbing, lashed by a continuous rain. A world invaded by propaganda, by the need to arm ourselves and annihilate the different.

Marco Bolognesi ©2020 all rights reserved | info@marcobolognesi.co.uk

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Marco Bolognesi ©2020 all rights reserved | info@marcobolognesi.co.uk

Design by Veronesi Namioka